![]() ![]() Post-Process Tone-mapping (ACES-like,Reinhard,Hable,Hejl2015,NaughtyDog support).Screen Space Ambient Occlusition (HBAO).Image-based lighting based on RGBT encode.Approximation atmospheric fog and sky scattering.Volumetric fog (cube and sphere fog support).Volumetric light (point, spot and ies light source support).Omni light shadow based on dual-paraboloid projection.IES light profiles (point and spot light support).Multiple light sources (Point, spot, sun, reactangle, disk, sphere, tube, ies).Cook-Torrance microfacet specular BRDF (GGX) and burley diffuse BRDF.Approximation subsurface scattering materials.Anisotropic material to simulate a specular reflection.Cloth material with cloth-DFG to simulate a specular reflection.Clear coat material with absorption to simulate a second layer.Physically-Based Material: albedo, metallic, smoothness/roughness, specular/reflectance, emissive, etc.it is written in hlsl lang with DX9 env and based on mikumikueffect. Ray-MMD is a free, powerful library and an extension pack of mikumikudance, offering an easy way of adding physically-based rendering with high-freedom of operation. Ray-MMD English 中文文档 Русский Physically-Based Rendering ![]()
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